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Darkest dungeon antiquarian build
Darkest dungeon antiquarian build











HWM get self-buffs to ranged damage, so, don’t use melee unless necessary to change positioning. Repeat infinitely, UNLESS you have multiple weakened enemies and want simultaneous damage with Grapeshot Blast, or really need to kill one ranged enemy, in which case you can use Pistol Shot. On his next turn, use point blank shot to destroy someone. Your Highway Man should use Duelist’s Advance and target an annoying enemy. In this setup, your BH will almost always get Bonus Damage against stunned enemies, and or Bonus Damage against Marked Targets (marked by your BH or marked by your Occultist). I speak in generalities, because there are times when your BH will have already stunned the first two characters, or your Hellion needs bleed removal (Adrenaline Rush buffs you AND removes this), or you simply need one enemy to die, and don’t value leaving the other enemies unstunned more than you do killing this enemy (Drummers are a prime example).īH should flashbang anyone who hasn’t attacked that round, or who would be most threatening, or who needs a positioning change. At this point, target back line characters with If It Bleeds, or Self-buff with Adrenaline Rush. Your Hellion should always use Barbaric Yawp as first priority, unless an enemy is stunned in first two rows already. This Is How We Do It, Tracking, Planned Takedown, Scout Ahead Pep Talk, Battle Trance, Reject the Gods, Sharpen SpearĬamping Gallow's Humor, Uncatchable, Clean Guns, Bandit's Sense Judgement, Dazzling Light, Divine Grace, Divine Comfort

darkest dungeon antiquarian build darkest dungeon antiquarian build

Pistol Shot, Point Blank Shot, Grapeshot Blast, Duelist's Advanceīlinding Gas, Noxious Blast, Battlefield Medicine, Emboldening Capours Wicked Hack, Barbaric YAWP, If It Bleeds, Adrenaline Rush













Darkest dungeon antiquarian build